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- // Mosquito AI
-
- action MOSQUITOFRAMES 0 6 1 1 11
- action MOSQUITOSCREAM 0 6 1 1 11
-
- // move MOSQUITORUNVELS 128 64
- // move MOSQUITORUNUPVELS 128 -64
- // move MOSQUITOBULLVELS 252 -64
- move MOSQUITORUNVELS 86 64
- move MOSQUITORUNUPVELS 86 -64
- move MOSQUITOBULLVELS 186 -64
- move MOSQUITOBACKWARDS -64 -64
- move MOSQUITORISE 32 -32
- move MOSQUITOSTOPPED -16
-
- // MOSQUITO
- define MOSQDAMAGE -2
-
- ai AIMOSQUITOGETE MOSQUITOSCREAM MOSQUITORUNVELS faceplayerslow getv
- ai AIMOSQUITOWAIT MOSQUITOFRAMES MOSQUITOSTOPPED faceplayerslow
- ai AIMOSQUITOGETUP MOSQUITOSCREAM MOSQUITORUNUPVELS faceplayer getv
- ai AIMOSQUITOPULLBACK MOSQUITOFRAMES MOSQUITOBACKWARDS faceplayerslow
- ai AIMOSQUITOHIT MOSQUITOSCREAM MOSQUITOBACKWARDS faceplayer
- ai AIMOSQUITODODGE MOSQUITOFRAMES MOSQUITOBULLVELS dodgebullet geth
- ai AIMOSQUITODODGEUP MOSQUITOFRAMES MOSQUITORISE getv geth
-
- state MOSQUITOdead
- addkills 1
- guts JIBS1 1
- killit
- ends
-
- state checkMOSQUITOhitstate
-
- ifdead
- state MOSQUITOdead
- else ifsquished
- state MOSQUITOdead
- else
- {
- ai AIMOSQUITOGETE
- }
- ends
-
- state checkMOSQUITOnearplayer
- ifp palive
- {
- // sound mosquito sound
- // ifrnd 16
- // sound SKEETER
-
- // if close to player, NN out of 256
- // mosquito inflicts damage on player
- ifpdistl 1596
- {
- ifrnd 128
- sound SKEETER
-
- ifpdistl 864
- {
- ifrnd 64
- addphealth MOSQDAMAGE
- }
- }
- }
-
- ends
-
- state MOSQUITOgetstate
- ifrnd 192
- {
- ifcansee
- {
- ifmove MOSQUITOBULLVELS
- {
- ifcount 64
- ai AIMOSQUITOPULLBACK
- else
- ifnotmoving
- ifcount 16
- ai AIMOSQUITOPULLBACK
- }
- else
- ifcount 32
- {
- ifp phigher
- move MOSQUITOBULLVELS geth getv
- else
- move MOSQUITOBULLVELS geth
- }
- }
- }
- else ifrnd 64 // NN out of 256 check if near player
- state checkMOSQUITOnearplayer
- ends
-
- state MOSQUITOdodgestate
- ifai AIMOSQUITODODGEUP
- {
- ifcount 10
- ai AIMOSQUITOGETE
- else
- ifnotmoving
- ai AIMOSQUITOGETE
- }
- else
- {
- ifcount 10
- ai AIMOSQUITOGETE
- else
- ifnotmoving
- ai AIMOSQUITOGETE
- }
- ends
-
- actor MOSQUITO MOSQUITOSTRENGTH MOSQUITOFRAMES
-
- // cstat 256
- cstat 258
- // state checkMOSQUITOnearplayer
-
- ifp palive
- nullop
- else
- killit
-
- ifrnd 2
- fall
-
- ifaction MOSQUITOFRAMES
- ai AIMOSQUITOGETE
- else ifai AIMOSQUITOWAIT
- {
- ifactioncount 4
- ifrnd 16
- ifcansee
- {
- ifrnd 8
- sound SKEETER
- ifp phigher
- ai AIMOSQUITOGETUP
- else
- ai AIMOSQUITOGETE
- }
- }
- else ifai AIMOSQUITOGETE
- state MOSQUITOgetstate
- else ifai AIMOSQUITOGETUP
- state MOSQUITOgetstate
- else ifai AIMOSQUITOPULLBACK
- {
- ifcount 32
- ai AIMOSQUITOWAIT
- }
- else ifai AIMOSQUITOHIT
- {
- ifcount 10
- ai AIMOSQUITOWAIT
- }
- else
- ifai AIMOSQUITODODGE
- state MOSQUITOdodgestate
- else
- ifai AIMOSQUITODODGEUP
- state MOSQUITOdodgestate
-
- ifhitweapon
- state checkMOSQUITOhitstate
-
-
- enda
-
-
-
-